Portal:Video games
Portal maintenance status: (January 2025)
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The Video Games Portal
A video game, sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides tactile sensations). Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming.
Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and computer games (which includes LAN games, online games, and browser games). More recently, the video game industry has expanded onto mobile gaming through mobile devices (such as smartphones and tablet computers), virtual and augmented reality systems, and remote cloud gaming. Video games are also classified into a wide range of genres based on their style of gameplay and target audience. (Full article...)
Featured articles – load new batch
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Image 1Nights into Dreams is a 1996 action game developed by Sonic Team and published by Sega for the Sega Saturn. The story follows the teenagers Elliot Edwards and Claris Sinclair, who enter Nightopia, a dream world where all dreams take place. With the help of Nights, an exiled "Nightmaren", they begin a journey to stop the evil ruler Wizeman from destroying Nightopia and consequently the real world. Players control Nights flying through Elliot and Claris's dreams to gather enough energy to defeat Wizeman and save Nightopia. The game is presented in 3D and imposes time limits on every level, in which the player must accumulate points to proceed.
Development began after the release of Sonic & Knuckles in 1994, although the concept originated in 1992, during the development of Sonic the Hedgehog 2. Development was led by Sonic Team veterans Yuji Naka, Naoto Ohshima, and Takashi Iizuka. Naka began the project with the idea of flight, and Ohshima designed Nights as an androgynous character that resembles an angel that could fly like a bird. The team conducted research on dreaming and REM sleep, and was influenced by the works and theories of psychoanalysts Carl Jung and Sigmund Freud. An analogue controller, the Saturn 3D controller, was designed alongside the game and included with some retail copies.
Nights into Dreams received acclaim for its graphics, gameplay, soundtrack, and atmosphere. It has been cited as one of the greatest video games ever made. A shorter Christmas-themed version, Christmas Nights, was released in December 1996. Nights into Dreams was ported to the PlayStation 2 in 2008 in Japan and a high-definition version was released worldwide for Windows, PlayStation 3, and Xbox 360 in 2012. A sequel, Nights: Journey of Dreams, was released for the Wii in 2007. (Full article...) -
Image 2OneShot is a puzzle-adventure game developed by the indie studio Future Cat and published by Degica. Based on a free version made in 2014, it was released for Windows on December 8, 2016. A reworked console adaptation, OneShot: World Machine Edition, was released for Nintendo Switch, PlayStation 4, and Xbox One on September 22, 2022, and for Steam Deck (and therefore PC) on Steam alongside the original version on September 30, 2024.
OneShot's gameplay and plot break the fourth wall and involve metafictional elements. Many puzzles involve interacting with the computer's operating system outside the game. Narratively, the player is separate from the protagonist, Niko. The latter arrives in a world without sunlight and aims to restore it by replacing its sun, a lightbulb, at the top of a tower.
OneShot was developed in RPG Maker XP. The game received positive reviews from critics, who praised the story, art, and metafictional aspects of gameplay, including the relationship between the player and Niko. In 2017, the game was nominated for the "PC Game of the Year" category at the Golden Joystick Awards. (Full article...) -
Image 3God of War II is an action-adventure hack and slash video game developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE). First released for the PlayStation 2 on March 13, 2007, the game is the second installment in the God of War series, the sixth chronologically, and the sequel to 2005's God of War. It is based on Greek mythology and set in ancient Greece, with vengeance as its central motif. The player character is protagonist Kratos, the new God of War who killed the former, Ares. Kratos is betrayed by Zeus, the King of the Olympian gods, who strips him of his godhood and kills him. Slowly dragged to the Underworld, he is saved by the Titan Gaia, who instructs him to find the Sisters of Fate, as they can allow him to travel back in time, avert his betrayal, and take revenge on Zeus.
The gameplay is similar to the previous installment. It focuses on combo-based combat which is achieved through the player's main weapon—the Blades of Athena—and secondary weapons acquired throughout the game. It features quick time events (QTEs) that require players to quickly complete various game controller actions to defeat stronger enemies and bosses. The player can use up to four magical attacks and a power-enhancing ability as alternative combat options. The game also features puzzles and platforming elements. Compared to its predecessor, God of War II features improved puzzles and four times as many bosses.
God of War II received critical acclaim, and is considered as one of the best video games of all time and was 2007's "PlayStation Game of the Year" at the Golden Joystick Awards. In 2009, IGN listed it as the second-best PlayStation 2 game of all time, and both IGN and GameSpot consider it the "swan song" of the PlayStation 2 era. In 2012, Complex magazine named God of War II the best PlayStation 2 game of all time. The game had sold 4.24 million units by June 2012, making it the sixteenth-best-selling PlayStation 2 game of all time. God of War II, along with God of War, was remastered and released on November 17, 2009, as part of the God of War Collection for the PlayStation 3 (PS3). The remastered version was re-released on August 28, 2012, as part of the God of War Saga, also for the PlayStation 3. A novelization of the game was published in February 2013. A sequel, God of War III, was released on March 16, 2010. (Full article...) -
Image 4Katana Zero is a 2019 platform game created by the indie developer Justin Stander. Set in a dystopian metropolis, the neo-noir storyline follows Subject Zero, a katana-wielding assassin with amnesia who can slow down time and predict the future. Zero unravels his past while completing assassination contracts. Katana Zero features side-scrolling hack-and-slash gameplay in which the player attempts to kill all enemies in a level without being hit, using Zero's abilities to manipulate time, dodge attacks, and take advantage of environmental hazards. In between levels, the story is told in sequences where the player converses with non-player characters through dialogue trees.
Stander began working on Katana Zero in 2013. He had previously developed freeware games, such as Tower of Heaven (2009), and conceived Katana Zero as his first commercial game. Using GameMaker Studio 2, Stander sought to make a difficult story-driven game that did not force the player to wait through dialogue and cutscenes. He focused on attention to detail and looked to films such as Sin City (2005) and John Wick (2014) for story inspiration. The development was prolonged and Stander worked mostly alone, although he recruited artists to design the visuals as well as musicians Bill Kiley and Thijs "LudoWic" Lodewijk to compose the synthwave soundtrack.
Katana Zero was published by Devolver Digital for macOS, the Nintendo Switch, and Windows on April 18, 2019. It sold 500,000 copies in less than a year and received positive reviews. Critics praised the gameplay—which they favorably compared to Devolver's Hotline Miami (2012)—and the visuals, writing, and music. The story divided reviewers and the unresolved ending was criticized. Several critics cited Katana Zero as one of the best independent games of 2019 and it was nominated for numerous year-end accolades. (Full article...) -
Image 5Panzer Dragoon Saga, known in Japan as Azel: Panzer Dragoon RPG, is a 1998 role-playing video game (RPG) developed by Team Andromeda and published by Sega for the Sega Saturn. The third entry in the Panzer Dragoon series, it replaced the rail shooter gameplay of the previous games with RPG elements such as random encounters, semi-turn-based battles and free-roaming exploration. The player controls Edge, a young mercenary who rides a dragon and encounters a mysterious girl from a vanished civilization.
Sega felt an RPG was critical to compete against the PlayStation and Final Fantasy VII. Development began in early 1995 alongside Panzer Dragoon II Zwei (1996). The project was arduous and repeatedly delayed; incorporating the Panzer Dragoon shooting elements with full 3D computer graphics and voice acting, both unusual features in RPGs at the time, pushed the Saturn to its technical limits and strained team relations. Two staff members died during development, which the director, Yukio Futatsugi, attributed to stressful working conditions.
Panzer Dragoon Saga is one of the most acclaimed Saturn games, earning praise for its story, graphics, and combat. Sales were low, and only a few thousand copies were published in the west, where Sega had shifted focus to its next console, the Dreamcast. Retrospective reviews have been positive and many publications have named Saga one the greatest video games. (Full article...) -
Image 6Star Control 3 is a 1996 action-adventure game developed by Legend Entertainment and published by Accolade. The third installment in the Star Control trilogy, the game was released for MS-DOS in 1996 and Mac OS in 1998. The story takes place after Star Control II, beginning with a disaster that disrupts superluminal travel through hyperspace. This leads the player to investigate a new quadrant of space, joined by allied aliens from the previous games.
The game features a single-player campaign that is similar to the previous installment, combining space exploration, alien dialogue, and ship-to-ship combat. As a mainstay of the series, the player engages in top-down battles between starships with unique abilities. In contrast to Star Control II, hyperspace flight is replaced with instantaneous fast travel. Planetary exploration is replaced with a colony management system, inspired by the original Star Control. Combat offers more detailed steering and aiming, as well as additional player-versus-player multiplayer options.
Accolade hired Legend Entertainment to create this sequel after the series creators Paul Reiche III and Fred Ford decided to pursue other projects. Legend was selected due to their passion for the previous Star Control games, as well as their experience as veteran game writers from the acclaimed adventure game studio Infocom. They designed the game in consultation with fans, replacing features from Star Control II that received negative feedback. Star Control 3 was considered a critical and commercial success upon release, with praise for its story and varied gameplay. However, the game later suffered from comparisons to the award-winning Star Control II, with a mixed legacy among both fans and critics. (Full article...) -
Image 7Myst III: Exile is the third title in the Myst series of graphic adventure puzzle video games. While the preceding games in the series, Myst and Riven, were produced by Cyan Worlds and published by Broderbund, Exile was developed by Presto Studios and published by Ubi Soft. The game was released on four compact discs for both Mac OS and Microsoft Windows on May 8, 2001; versions for the Xbox and PlayStation 2 were released in late 2002. A single-disc DVD version was later released for Windows and Mac OS.
The player assumes the role of a friend of Atrus. A member of the D'ni race, Atrus can create links to other worlds called Ages by writing descriptive books. In Exile, Atrus has written an Age for the D'ni to live on while rebuilding their civilization. The book is stolen by a mysterious figure; the player pursues the thief in an attempt to reclaim Atrus' tablet.
The creators of the Myst franchise gave the task of creating the third Myst game to Presto Studios, known for its adventure game series The Journeyman Project. Presto sought to develop a diverse and logical approach to puzzles and Ages, and worked to make the villain sympathetically multifaceted. The developers hired Jack Wall to develop a musical style different from earlier composer Robyn Miller but still recognizable as a Myst game. The project required millions of U.S. dollars and more than two years to complete. (Full article...) -
Image 8Castlevania: Dawn of Sorrow is a 2005 action role-playing game developed and published by Konami. It is part of Konami's Castlevania video game series and the first Castlevania game released on the Nintendo DS. The game is the sequel to Castlevania: Aria of Sorrow and incorporates many elements from its predecessor. Dawn of Sorrow was commercially successful. It sold more than 15,000 units in its first week in Japan and 164,000 units in the United States during the three months after its initial release.
Dawn of Sorrow continues the story of Aria of Sorrow: Dracula has been defeated, with his powers assumed by his reincarnation, Soma Cruz. With the help of his allies, Soma avoids becoming the new dark lord. A cult forms to bring forth a new one by killing Soma. Soma and his allies move to ensure that does not happen.
Dawn of Sorrow incorporates many features from earlier Castlevania games: the combination of elements from platform games and role-playing video games, the "Tactical Soul" system featured in Aria of Sorrow and a dark, gothic atmosphere. Dawn of Sorrow introduces gameplay elements, like the "Magic Seal" system, which requires the use of the DS stylus to draw a pattern to defeat powerful enemies, a distinctive anime character design, and a multiplayer mode, where two players compete for fastest times on a prerendered level. The game received high scores from many video game publications, and was considered one of the best games on the Nintendo DS for 2005. The game was re-released in Japan in June 2006, and later in North America during 2007 as part of the "Konami the Best" line. (Full article...) -
Image 9Satoru Iwata (Japanese: 岩田 聡, Hepburn: Iwata Satoru, December 6, 1959 – July 11, 2015) was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. Iwata was a major contributor in broadening the appeal of video games by focusing on novel and entertaining games rather than top-of-the-line hardware.
Born in Sapporo, Iwata expressed interest in video games from an early age and created his first simple game while in high school. He majored in computer science at the Tokyo Institute of Technology. In 1980, he joined the game developer HAL Laboratory while attending the university. At HAL, he worked as a programmer and closely collaborated with Nintendo, producing his first commercial game in 1983. Games to which he contributed include EarthBound and many games in the Kirby series. Following a downturn and near-bankruptcy, Iwata became the president of HAL in 1993 at the insistence of Nintendo president Hiroshi Yamauchi and brought financial stability. In the following years, he worked in the development of the Pokémon and Super Smash Bros. series. Iwata joined Nintendo as the head of its corporate planning division in 2000.
Nintendo saw growth under Iwata and, when Yamauchi retired, he became the company's president in May 2002. Under Iwata's direction, Nintendo developed the Nintendo DS and Wii game consoles, helping the company achieve financial success. As a self-declared gamer, he focused on expanding the appeal of video games across demographics through a "blue ocean" business strategy. Nintendo attained record profits by 2009, and Barron's placed Iwata among the top 30 CEOs worldwide. Iwata expanded his strategy by defining a quality-of-life product line for the Wii that evolved into a ten-year strategy to create standalone products. Later hardware such as the Nintendo 3DS and Wii U proved far less profitable than the Wii, and Nintendo's net sales fell by two thirds from 2009 to 2012; the company saw its first operating losses in 30 years during this time. Iwata voluntarily halved his salary in 2011 and again in 2014. In 2015, after several years of refusal, Iwata put a portion of Nintendo's focus into the rapidly growing mobile game market; a landmark partnership with mobile provider DeNA was established that March. Throughout his career, Iwata built a relationship with Nintendo fans through social media and his regular appearances in Iwata Asks and Nintendo Direct, becoming the public face of the company. (Full article...) -
Image 10Teardown is a 2022 sandbox–puzzle video game developed and published by Tuxedo Labs. The game revolves around the owner of a financially stricken demolition company, who is caught undertaking a questionable job and becomes entangled between helping police investigations and taking on further dubious assignments. Teardown features levels made of destructible voxels, and the player follows the campaign through consecutive missions. In most missions, the player must collect or destroy objects connected to a security alarm that triggers a timer. The player has unlimited time to prepare and is given upgradable tools, vehicles, and explosives to create a path within the level that allows them to complete the objectives and reach a getaway vehicle before the timer runs out.
Teardown uses a proprietary game engine developed by Dennis Gustafsson, who began developing the technology after winding down his previous company, Mediocre, in 2017. He initially implemented destructible voxels with ray tracing and, after several discarded designs, conceived the two-phase heist concept. While working closely with the former Mediocre designer Emil Bengtsson, Gustafsson regularly shared development updates via Twitter and the resulting popularity led him to not pursue traditional marketing for Teardown. The game was announced in October 2019 and an early version was available through early access from October 2020, with the full game released in April 2022.
Teardown saw positive reactions leading up to and during its early access phase, and it received favourable reviews upon release. Critics praised the game's physics, interactivity, graphics implementation, art style, and music. Mixed opinions were voiced regarding the campaign progression and story, while some control elements were criticised. The game's support for mods was cited as a major factor for its potential longevity. Teardown had sold 1.1 million copies by August 2022, and the game's success led to Tuxedo Labs being acquired by Saber Interactive under Embracer Group. PlayStation 5 and Xbox Series X/S ports, published by Saber Interactive, were released in November 2023, upping the player count to 2.5 million. (Full article...)
Did you know... - show different entries
- ... that the 1987 video game Oriental Hero was panned as "so incredibly bad it's almost worth a look"?
- ... that a version of the video game Rhino Rumble was not released due to the creators not wanting to add licensed characters?
- ... that before Sarah Elmaleh voiced the player character in the video game Anthem, developed by BioWare, she voiced characters in a mod of an earlier BioWare game?
- ... that classified documents of the United States were partially leaked onto a Discord server for the video game Minecraft?
- ... that the video game Manor Lords was wishlisted more than three million times on Steam after its developer had estimated it would receive around 14,000?
- ... that the video game Serious Sam: Tormental was originally inspired by Geometry Wars?
- ... that fighting video game Panza Kick Boxing was endorsed by a French kickboxing champion who also supplied technical advice?
- ... that the video game JFK Reloaded recreates the assassination of John F. Kennedy from the perspective of the killer?
- ... that Terra Invicta's development company is a group of former volunteer video game modders that decided to release their own game after the success of their mod?
- ... that the web-based video game Moderator Mayhem was based on a card game meant to demonstrate the difficulties of content moderation?
- ... that Elena from the video game series Street Fighter uses a capoeira fighting style, for which the development team used travel videos as reference material as they had no experience with the style?
- ... that the video game Fursan al-Aqsa received an update that allows players to reenact the October 7 attacks on Israel?
Selected biography – load new batch
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Alfonso John Romero (born October 28, 1967) is an American video game developer. He co-founded id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996). His designs and development tools, along with programming techniques developed by the id programmer John Carmack, popularized the first-person shooter (FPS) genre. Romero is also credited with coining the multiplayer term "deathmatch".
Following disputes with Carmack, Romero was fired from id in 1996. He co-founded a new studio, Ion Storm, and directed the FPS Daikatana (2000), which was a critical and commercial failure. Romero departed Ion Storm in 2001. In July 2001, he and another former id employee, Tom Hall, founded Monkeystone Games to develop games for mobile devices. (Full article...) -
Image 2Hiroshi Yamauchi (山内溥, Yamauchi Hiroshi, 7 November 1927 – 19 September 2013) was a Japanese businessman and the third president of Nintendo, joining the company on 25 April 1949 until stepping down on 24 May 2002, being succeeded by Satoru Iwata. During his 53-year tenure, Yamauchi transformed Nintendo from a hanafuda card-making company that had been active solely in Japan into a multibillion-dollar video game publisher and global conglomerate. He was the great-grandson of Fusajiro Yamauchi, Nintendo's first president and founder. Hiroshi Yamauchi owned the Seattle Mariners baseball team from 1992 until his death.
In April 2013, Forbes estimated Yamauchi's net worth at $2.1 billion; he was the 13th richest person in Japan and the 491st richest in the world. In 2008, Yamauchi was Japan's wealthiest person with a fortune at that time estimated at $7.8 billion. At the time of his death, Yamauchi was the largest shareholder at Nintendo. (Full article...) -
Image 3Ken Kutaragi (久夛良木 健, Kutaragi Ken, born 2 August 1950) is a Japanese engineering technologist and businessman, currently president and CEO of Cyber AI Entertainment. Formerly the chairman and CEO of Sony Computer Entertainment (SCE), the video game division of Sony, Kutaragi is known as "The Father of the PlayStation" having overseen the development of the original console and its successors and spinoffs until departing the company in 2007, shortly after the PlayStation 3 was released.
Kutaragi had also designed the sound processor for the Super Nintendo Entertainment System. With Sony, he designed the VLSI chip, which works in conjunction with the PS1's RISC CPU to handle the graphics rendering. (Full article...) -
Image 4Keiji Inafune (稲船 敬二, Inafune Keiji, born 8 May 1965) is a Japanese video game producer, character designer, game designer, and businessman. In 2009, he was chosen by IGN as one of the top 100 game creators of all time.
Starting his career at Capcom in the late 1980s, his job was as an artist and illustrator. The first two games he worked on were the original Street Fighter and Mega Man in 1987. He was then a character designer and planner of the Mega Man series during the NES and Super NES era. For Mega Man X, he created and designed the character Zero. (Full article...) -
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Jeremy Soule (/soʊl/ SOHL; born December 19, 1975) is an American composer of soundtracks for film, television, and video games. He has composed soundtracks for over 60 games and over a dozen other works during his career, including The Elder Scrolls, Guild Wars, Icewind Dale, and the Harry Potter series.
He became an employee of Square in 1994 after several years of private composition studies. After finishing the soundtrack to Secret of Evermore in 1995, he left to join Humongous Entertainment, where he composed for several children's games as well as Total Annihilation, his first award-winning score. In 2000, he left to form his own music production company, Soule Media, later called Artistry Entertainment. In 2005, he founded DirectSong, a record label that published digital versions of his soundtracks as well as those of classical composers. DirectSong remained active until 2019. (Full article...) -
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Nolan North (born October 31, 1970) is an American actor best known for his voice acting roles.
After his breakthrough role as Dr. Chris Ramsey on the ABC soap opera Port Charles in 1997, North moved into voice acting when the show ended in 2003 and has since become best known for his video game roles as Nathan Drake in the Uncharted series, Desmond Miles in the Assassin's Creed series, Merasmus in Team Fortress 2, the Prince in Prince of Persia, Dr. Edward Richtofen in the Call of Duty franchise, Deadpool in various Marvel Comics media, the Penguin in the Batman: Arkham franchise, Captain Martin Walker in Spec Ops: The Line, David in The Last of Us, himself as one of the voices for the player character in Saints Row IV, Tony Stark in Marvel's Avengers, and Ghost in the Destiny video game series. (Full article...) -
Image 7Shinji Mikami (三上 真司, Mikami Shinji, born August 11, 1965) is a Japanese video game designer, director, and producer. Starting his career at Capcom in 1990, he has worked on many of the company's most successful games. He directed the first installment of the Resident Evil series in 1996 and the first installment of the Dino Crisis series in 1999, both survival horror games. He returned to Resident Evil to direct the remake of the first game in 2002 and the survival horror third-person shooter Resident Evil 4 in 2005. In 2006, he directed his final Capcom game God Hand, a beat 'em up action game. Mikami founded PlatinumGames in 2006 and directed the third-person shooter Vanquish in 2010. That same year he left the studio and founded a new studio Tango Gameworks and directed the survival horror game The Evil Within in 2014. He has also served the roles of producer and executive producer for many games. In 2023, he left the studio and founded a new studio KAMUY in 2024.
In 2009, he was chosen by IGN as one of the top 100 game creators of all time. (Full article...) -
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Gabe Logan Newell (born November 3, 1962), also known by his nickname Gaben, is an American video game developer and businessman. He is the president and co-founder of the video game company Valve Corporation.
Newell was born in Colorado and grew up in Davis, California. He attended Harvard University in the early 1980s but dropped out to join Microsoft, where he helped create the first versions of the Windows operating system. In 1996, he and Mike Harrington left Microsoft to found Valve and fund the development of their first game, Half-Life (1998). Harrington sold his stake in Valve to Newell and left in 2000. Newell led the development of Valve's digital distribution service, Steam, which launched in 2003 and controlled most of the market for downloaded PC games by 2011. (Full article...) -
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John D. Carmack II (born August 21, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen, Wolfenstein 3D, Doom, Quake, and their sequels. Carmack made innovations in 3D computer graphics, such as his Carmack's Reverse algorithm for shadow volumes.
In 2013, he resigned from id Software to work full-time at Oculus VR as their CTO. In 2019, he reduced his role to Consulting CTO so he could allocate more time toward artificial general intelligence (AGI). In 2022, he left Oculus to work on his AGI startup, Keen Technologies. (Full article...) -
Image 10Satoru Iwata (Japanese: 岩田 聡, Hepburn: Iwata Satoru, December 6, 1959 – July 11, 2015) was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. Iwata was a major contributor in broadening the appeal of video games by focusing on novel and entertaining games rather than top-of-the-line hardware.
Born in Sapporo, Iwata expressed interest in video games from an early age and created his first simple game while in high school. He majored in computer science at the Tokyo Institute of Technology. In 1980, he joined the game developer HAL Laboratory while attending the university. At HAL, he worked as a programmer and closely collaborated with Nintendo, producing his first commercial game in 1983. Games to which he contributed include EarthBound and many games in the Kirby series. Following a downturn and near-bankruptcy, Iwata became the president of HAL in 1993 at the insistence of Nintendo president Hiroshi Yamauchi and brought financial stability. In the following years, he worked in the development of the Pokémon and Super Smash Bros. series. Iwata joined Nintendo as the head of its corporate planning division in 2000. (Full article...) -
Image 11Shigeru Miyamoto (Japanese: 宮本 茂, Hepburn: Miyamoto Shigeru, born November 16, 1952) is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors as an executive since 2002. Widely regarded as one of the most accomplished and influential designers in video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including Mario, The Legend of Zelda, Donkey Kong, Star Fox and Pikmin. More than 1 billion copies of games featuring franchises created by Miyamoto have been sold.
Born in Sonobe, Kyoto, Miyamoto graduated from Kanazawa Municipal College of Industrial Arts. He originally sought a career as a manga artist, until developing an interest in video games. With the help of his father, he joined Nintendo in 1977 after impressing the president, Hiroshi Yamauchi, with his toys. He helped create art for the arcade game Sheriff, and was later tasked with designing a new arcade game, leading to the 1981 game Donkey Kong. (Full article...) -
Image 12Yu Suzuki (鈴木 裕, Suzuki Yū, born June 10, 1958) is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimensional sprite-scaling games that used "taikan" motion simulator arcade cabinets, such as Hang-On, Space Harrier, Out Run and After Burner, and pioneering polygonal 3D games such as Virtua Racing and Virtua Fighter, which are some of the games besides others from rival companies during that era credited with popularizing 3D graphics in video games; as well as the critically acclaimed Shenmue series. As a hardware engineer, he led the development of various arcade system boards, including the Sega Space Harrier, Model 1, Model 2 and Model 3, and was involved in the technical development of the Dreamcast console and its corresponding NAOMI arcade hardware.
In 2003, Suzuki became the sixth person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame. IGN listed him at #9 in their Top 100 Game Creators of All Time list. In 2011, he received the Pioneer Award at the Game Developers Choice Awards. (Full article...) -
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Mark Edward Fischbach (/ˈfɪʃˌbɑːk/ FISH-bahk; born June 28, 1989), known online as Markiplier, is an American YouTuber, actor, filmmaker, and influencer. One of the most popular YouTubers on the platform, he is known for his "Let's Play" videos of indie horror games. He was listed by Forbes as the third-highest-paid content creator on the platform in 2022, and has won four Streamy Awards and a Golden Joystick Award. He has spun off his YouTube fame into a media career, venturing into acting and filmmaking.
After joining YouTube in 2012, Fischbach became popular on the platform with Let's Plays of Amnesia: The Dark Descent (2010) and the Five Nights at Freddy's series; as of 2024, his channel had over 37 million subscribers. He signed with talent agency William Morris Endeavor in 2016. While with the agency, he released a clothing line, wrote and directed the YouTube Original series A Heist with Markiplier (2019) and In Space with Markiplier (2022), and hosted or co-hosted two podcasts which reached No. 1 on Spotify. (Full article...) -
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William James Mitchell Jr. (born July 16, 1965) is an American video game player. He achieved fame throughout the 1980s and 1990s by claiming numerous records on classic video games, including a perfect score on Pac-Man. Twin Galaxies and Guinness World Records recognized Mitchell as the holder of several records earned playing classic video games, and he has appeared in several documentaries on competitive gaming and retrogaming.
Mitchell rose to national prominence in the 1980s when Life included him in a photo spread of game champions during the height of the golden age of arcade video games. In 1999, Mitchell was the first person to claim a perfect score of 3,333,360 points on the arcade game Pac-Man. A 2007 documentary, The King of Kong: A Fistful of Quarters, follows his attempts to maintain the highest score on Donkey Kong after being challenged by newcomer Steve Wiebe. (Full article...) -
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Raphael "Raph" Koster (born September 7, 1971) is an American entrepreneur, game designer, and author of A Theory of Fun for Game Design. Koster is widely recognized for his work as the lead designer of Ultima Online and the creative director behind Star Wars Galaxies. From 2006 until 2013 he worked as the founder and president of Metaplace (previously operating as Areae and acquired by social gaming company Playdom in 2010, which was in turn acquired by Disney) producing a Facebook game platform. (Full article...) -
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Timothy John Schafer (born July 26, 1967) is an American video game designer. He founded Double Fine Productions in July 2000, after having spent over a decade at LucasArts. Schafer is best known as the designer of critically acclaimed games Full Throttle, Grim Fandango, Psychonauts, Brütal Legend and Broken Age, co-designer of Day of the Tentacle, and assistant designer on The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge. He is well known in the video game industry for his storytelling and comedic writing style, and has been given both a Lifetime Achievement Award from the Game Developers Choice Awards, and a BAFTA Fellowship for his contributions to the industry. (Full article...) -
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Peter Douglas Molyneux OBE (/ˈmɒlɪnjuː/; born 5 May 1959) is an English video game designer and programmer. He created the god games Populous, Dungeon Keeper, and Black & White, as well as Theme Park, the Fable series, Curiosity: What's Inside the Cube?, and Godus. In 2012 he founded and currently runs 22cans, a video game development studio.
In 2009, he was chosen by IGN as one of the top 100 game creators of all time. (Full article...) -
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Alexey Leonidovich Pajitnov (born April 16, 1955) is a Russian and American computer engineer and video game designer. He is best known for creating, designing, and developing Tetris in 1985 while working at the Dorodnitsyn Computing Centre under the Academy of Sciences of the Soviet Union (now the Russian Academy of Sciences). After Tetris was released internationally in 1987, he released a sequel in 1989, entitled Welltris.
In 1991, he moved to the United States and later became a U.S. citizen. In 1996, Pajitnov founded The Tetris Company alongside Dutch video game designer Henk Rogers. Despite the game's high popularity, Pajitnov did not receive royalties from Tetris prior to this time. (Soviet Union had disintegrated by 1991). (Full article...) -
Image 19Yuji Naka (中 裕司, Naka Yūji, born September 17, 1965), credited in some games as YU2, is a Japanese video game developer. He is the co-creator of the Sonic the Hedgehog series and was the president of Sonic Team at Sega until his departure in 2006.
Naka joined Sega in 1984 and worked on games including Girl's Garden (1985) and Phantasy Star II (1989). He was the lead programmer of the original Sonic games on the Mega Drive in the early 1990s, which greatly increased Sega's market share. After developing Sonic the Hedgehog (1991) in Japan, Naka moved to California to develop Sonic the Hedgehog 2 (1992), Sonic the Hedgehog 3 (1994) and Sonic & Knuckles (1994) with Sega Technical Institute. (Full article...) -
Image 20Gunpei Yokoi (横井 軍平, Yokoi Gunpei, 10 September 1941 – 4 October 1997), sometimes transliterated as Gumpei Yokoi, was a Japanese toy maker and video game designer. As a long-time Nintendo employee, he was best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of the Game Boy, and producer of a few long-running and critically acclaimed video game franchises such as Metroid and Kid Icarus. (Full article...)
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Image 21Akira Toriyama (Japanese: 鳥山明, Hepburn: Toriyama Akira, April 5, 1955 – March 1, 2024) was a Japanese manga artist and character designer. He came to be regarded as one of the most important authors in the history of manga, authoring highly influential and popular series, particularly Dragon Ball.
Toriyama first achieved mainstream recognition for creating the manga series Dr. Slump, for which he earned the 1981 Shogakukan Manga Award for best shōnen/shōjo. Dr. Slump went on to sell over 35 million copies in Japan. It was adapted into an anime, with a second series created in 1997, 13 years after the manga ended. (Full article...) -
Image 22Koji Kondo (Japanese: 近藤 浩治, Hepburn: Kondō Kōji, born August 13, 1961) is a Japanese composer and senior executive at the video game company Nintendo. He is best known for his contributions for the Super Mario and The Legend of Zelda series, with his Super Mario Bros. theme being the first piece of music from a video game included in the American National Recording Registry. Kondo was hired by Nintendo in 1984 as their first dedicated composer and is currently a Senior Officer at their Entertainment Planning & Development division. (Full article...)
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Image 23
Richard Allan Bartle (born 10 January 1960) is a British writer, professor and game researcher in the massively multiplayer online game industry. He co-created MUD1 (the first MUD) in 1978, and is the author of the 2003 book Designing Virtual Worlds. (Full article...) -
Image 24
Todd Andrew Howard (born 1970) is an American video game designer, director, and producer. He serves as director and executive producer at Bethesda Game Studios, where he has led the development of the Fallout and The Elder Scrolls series. He was also the game director for Starfield. (Full article...) -
Image 25Hironobu Sakaguchi (坂口 博信, Sakaguchi Hironobu, born November 25, 1962) is a Japanese game designer, director, producer, and writer. Originally working for Square (later Square Enix) from 1983 to 2003, he departed the company and founded independent studio Mistwalker in 2004. He is known as the creator of the Final Fantasy franchise, in addition to other titles during his time at Square. At Mistwalker, he is known for creating the Blue Dragon and Terra Battle series among several standalone titles, moving away from home consoles and creating titles for mobile platforms.
Originally intending to become a musician, he briefly studied electronics and programming, joining Square as a part-time employee, then later a full-time employee when Square became an independent company in 1986. He led the development of several titles before helping to create the original Final Fantasy, which proved highly successful and cemented his status within the company. Following the financial failure of Final Fantasy: The Spirits Within, his debut as a film director, Sakaguchi withdrew from Square's management and eventually resigned in 2003. He continued his game career through Mistwalker, first co-developing projects through external partners and then smaller in-studio mobile projects. (Full article...)
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Recent video game-related events
- January 16, 2025 –
- Nintendo officially reveals the Nintendo Switch 2 video game console, the successor to the Nintendo Switch. (Nintendo)
- September 12, 2024 – 2023–2024 video game industry layoffs
- Microsoft announces that it will lay off 650 Microsoft Gaming employees as part of cuts to its workforce. (Variety)
- August 15, 2024 –
- American video game magazine Game Informer discontinues publication after 33 years. The magazine's website is also shut down. (BBC News)
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